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Steel yourself, adventurer! Though your world breathes its final exhalation, the gateway to the Labyrinth Everlasting yawns wide. For the bold of heart, the promised land of Yondoor awaits somewhere beyond those perilous, ever-shifting corridors....

Passage to Yondoor is a procedurally generated tabletop dungeon crawler for two players. Grab a friend, some dice, and some miniatures (or scratch paper), and dive headlong into a fast, tactical dungeon-exploration experience. No two crawls (or crawlers) are ever the same.

This one-page game provides the basic rules of play and character creation and the back page includes an example "level 1" dungeon to help give you ideas for creating your own content. But, for those who want more, we have a number of one-page expansions in the works, including new monsters, treasures, traps (and other hazards), and character archetypes, with way more coming. 

Our Patreon supporters will be getting access to these supplements before they're released, so if you like what we do here and want to support it, please consider joining us there! The $3/month PDF Wizard tier will get you access to all of the game content as it comes out, while those at higher levels will be getting the bespoke range of 3d-printable miniature STLs (but this is a minis-agnostic game, so you can use whatever you like from your own collection too).

Passage to Yondoor is the first in our Underdelve series of simplified dungeon-crawlers using the CRUX Universal Roleplaying engine. If you play other CRUX games all of the rules are 100% compatible, and you can mix-and-match content freely from one to the other.

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Click download now to get access to the following files:

PassageToYondoor_CoreRules.pdf 1 MB
PtY_DelverRecordSheet.pdf 158 kB

Development log

Comments

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(+1)

this is incredibly rad!

Thanks so much, friend! We've really enjoyed working on this one. Bunch of supplements on the way