Hypersleep Saga Beta 1.2
Hypersleep Saga » Devlog
Well, not a ton of huge changes, which is probably a good sign that this project is moving in the right direction! We recently wrapped a Kickstarter for New Dominion, which will utilize this book as the core wargaming rules, so we tightened the screws a little in preparation for the release of that game. Among those minor changes:
- Added a brief blurb about "types" at the start of force creation. These are tag-words that interact with certain special abilities and other effects. Not as important in this game, but pretty integral to the New Dominion factions. We did tighten up the language in some skill traits and equipment features that reference types for this material.
- Skill traits have been re-worked slightly, with some modified or dropped for new ones.
- Power armor and hardsuits now have the Servos feature, which grants the Strength skill boost and applies the Robot type to the wearer (which has implications with certain techy skill traits).
- The campaign info page near the end got an overhaul, as did the special terrain table.
That's pretty much it, but keep an eye out for our New Dominion game release, which should be dropping later this month.
- Dutchmogul and the Ill Gotten Games team
Files
HypersleepSaga_beta1.2.pdf 4.1 MB
7 days ago
CRUXWargaming_UnitSheets_beta1.0.pdf 63 kB
7 days ago
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Hypersleep Saga
A sci-fi skirmish game about resource wars at the edge of the known universe.
Status | Released |
Category | Physical game |
Author | Ill Gotten Games |
Genre | Role Playing |
Tags | Board Game, miniature, Sci-fi, skirmish, Tabletop, Tabletop role-playing game, wargame |
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